Design Technology


105ED727266198D65CB6F25336D7267CDT at our school

We want pupils to develop practical and ‘real-life’ skills in DT.   Pupils learn to be specific in their designs for particular audiences; to be creative and to take risks. They learn reviewing and evaluating skills and gain economic awareness. They also learn how everyday things work.  To this end,  pupils are provided with open-ended starting points to develop their learning and then are given choices to develop their ideas within a structure.

When completing a DT project we aim that students:

-Have a clear idea of who we are designing for and consider their wants, needs, interests or preferences.

-Should know what the products they design and make are for (purpose).

-Design and make products that work/function in some way in order to be successful, so that they can enjoy design technology.

– Learn basic practical skills (sewing, woodwork, cooking) and other practical mathematical skills, such as measuring and drawing to scale.

-Develop economic skills, such as product costs and profit, so that they will gain a better understanding of the bigger picture of design on a larger scale.

-Have opportunities to make informed decisions when selecting materials, components and techniques and decide what form their products will take.

– Are original in their thinking when designing a product.

– Practise core skills which they can use in the making process, whilst providing them with a range of resources to choose from, in order to allow them to create innovative products

-Design products in the context of their topic work.

– Design and make products that are real and meaningful to them.

– Research famous designers, inventors and explore how key events and individuals in design and technology helped shape the world.

-Where possible explore cultural elements of design.

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